road block disperses enemys especially smaller ones and he dont one shot them. Roadblock, on the other hand, two shots them, and will often only need one hit if any AOE damage happened on the wave if there's a Barrage on the team. He's pretty bad damage-wise, plus he disperses enemies, which makes it more difficult for actual damage dealers to actually clear the wave. Krieger doesn't have any amount of waveclear for raptors. I'm only trying to help improve the mindset of the playerbase, and improve the game as a whole. The devs already have shown they watch the statistics closely, even more so considering this may be CAPCOMs first "successful" online-only game. Those suits have glaring flaws that objectively make them the definition of a "Liability" regardless of players playing them good or not, and yet look at the amount of players trying to argue 1+1=4 instead of >acknowledge flaws>adapt by picking better suits/compositions and then when the devs see the live statistics, they will proceed to immediately fix said problems. I do not believe "ranked" modes improve a playerbase either.Ī good exoprimal example of this is roadblock/zephyr discussion. Cross-play is not a bad thing, but dumb mindsets are. It's entirely the common mindsets of the varying playerbases. It's not about controller vs M+K either, this game is fine on both. I'm sure some can adapt fast, but the majority of console players going to PC don't. Meanwhile a console player going to PC would immediately be overwhelmed by the common players, common strategies, and even the angles/destruction potential. A PC siege player could go on a console and decimate game after game with extreme ease, due to the mindset of console players being more "casual" among other problems, and I even know multiple players that did exactly that lol some even "maind" the console version. It never added crossplay that i'm aware of, but the console playerbase was insanely different from the PC playerbase in every way. Rainbow six: siege being my go to example. More so than going from a region where that game is popular and the standard, and then going into a region where those games aren't popular/the players there aren't used to those games. More so than playing in the lower ranks of a game and then playing in the high ranks of a game. When it comes to competitive online-only games, consoles tend to have a completely different mindset and META. Unfortunately for me with b4b I played on gamepass so I couldn't disable that network. Those that played similar online-only games through gamepass like b4b know that most of the "bads" and toxicity were on that "platform-network" and if you turned off cross-play it SIGNIFICANTLY improved the players you got match-made with. The problem with gamepass is it's tied to the xbox playerbase and that playerbase is a hollow shell of what it was during the 360 olden days. I don't know why you think people playing on Steam would be any better than people playing on other PC storefronts, lol.įair question/comment. You realise the game has cross-platform multiplayer, right? If you are MVPing as roadblock you are playing with goldfish on the team and against goldfish on the enemy team. I saw you said in another thread you play on gamepass, and it really shows. Sometimes, they should be there, sometimes, they shouldn't.引用自 nymneo:What a stupid reply Bi. They force you to turn around and make new decisions ASAP, but they also limit the possible options for you to decide on.Ībout the usage of the immovable barriers, it really depends on the usage. Simply a "Stay alert or you get punished" scenario. They were a new and interesting take on the roadblock, as you had to worry about more than just how you entered the block. They should have had a specific way for you to go through the block in a safer or more efficient way to reward you if you did it correctly, and punish you if you did it wrong / carelessly. In my opinion, this is the most pointless roadblock in 2015, as it doesn't matter where, when or how you smash through it, you just go through it without thinking, lose a bunch of speed, and get back on your toes.
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